Nier drakengard 3 dlc
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Taro’s later games are a bit cheerier though, which is really saying something.ĭrakengard is a game that many haven’t played, only being aware of its existence through how it connects to Nier and its sequel. They don’t really accomplish that mission, with the final ending leading to the inevitable creation of Nier and Automata - two games which carry over many of the ideas that started with Drakengard.
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Nearly everyone is pushed to their own personal brink in Drakengard, all while trying to prevent their world from falling into the realms of chaos. I won’t spoil exactly where Drakengard goes as the plot progresses, but it’s both a sombre character study into a cavalcade of twisted individuals and a wider analysis on the cycle of violence that perpetuated gaming at the time, and the emotional impact this bloodlust would have on a normal human being. They might have settled on a good balance, but it’s still horrendously wretched in its execution. Taro wanted to explore such ideas further, but Enix pushed back, agreeing on what would be acceptable without feeling crass. Ironically, he befriends Seere, a young boy who is unable to age and can glimpse into the darkness present in people’s hearts. He suffers from immense guilt for his past actions, seeing the loss of his ability to see as a rightful penance for his sins. Leonard, a heinously controversial character, is a paedophile, and thus to save his life the sense of sight is taken away, with the man no longer able to leer upon those he’d seek to abuse. Caim becomes a remorseless killing machine, unable to voice his hesitance of cutting down all who stand before him, while his close friend Inuart is robbed of the ability to play music, one talent he held that nobody else did. Throughout the narrative we see characters robbed of sight, song, and even the ability to age - leaving some in a state of eternal childhood.Įach sacrifice reinforces the thematic foundations of each character. Caim’s is found on his tongue, removing his ability to speak. Pacts in Drakengard require a sacrifice, the location of such things being marked on a person's body in the form of a distinct black tattoo. But she is also on death’s door, so the two make an agreement, binding themselves together for eternity regardless of the consequences. To survive, he makes a pact with Angelus, an ancient dragon with a general dislike of humanity and a super raspy voice. The game is, by all accounts, pretty fucked up.ĭrakengard follows a young man known as Caim, whose parents are mortally wounded by an evil black dragon during the game’s opening moments. Nothing is off the table, and given the intensely morbid subject matter of Drakengard, such a scenario almost makes complete sense. This is the kind of situation that almost feels like a parody of Yoko Taro’s personality, a figure in the gaming industry who is never afraid to speak his mind whether it relates to sexy anime girls or deep, poignant analysis on the nature of virtual narratives. So - Nier, Drakengard, and everything beyond likely wouldn’t exist if some Sony producers weren’t in desperate need of a nap. To their luck, and in a turn of events that is extremely on brand, Sony had worked through so many pitches throughout the show that it approved Drakengard without further inspection, tiredness finally having taken its toll. He raised concerns with Enix producer Yosuke Saito ahead of its release, who was poised to present the game at E3. Did you know - Yoko Taro was originally worried that the story and themes of Drakengard wouldn’t go down well with Sony.